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ShaRLoTaN-ITchOvsky

61
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A member registered Jun 24, 2022 · View creator page →

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(2 edits)

Ok...
BUT

and

the main idea of the project was to do all sorts of stuff with a fight And the level at the docks was more like training...

the point was different weapons have different possibilities in moving, so a light pistol allows you to jump and strafe faster (in the files of the game there is same light one-handed sawn-off shotgun, but I probably can't be able to add it)

The second level is about more accurate jumps

Level 3 is cut out, it should have had fight for learning how to use the ring


I made the fisheye effect too strong, I'll make it weaker

The game has a good atmosphere, but I didn’t understand a little what to do

great idea, but the platforming is very complicated, even too much, and of course on the PS1, Sega Saturn there were 2D games, but still I wanted to see 3D more, these are just my problems but still,

I liked the controls of the ship, but would be great if 3d were used in gapday, not only like in starfox but maybe like 2 fields top and bottom

nice game, reminiscent of asteroids, but combined with bullet hell, it would be interesting to see the full version, maybe with more bosses and more varied backgrounds at different levels

great idea, but has quite a lot of bugs, and it would be nicer to see how long you need to hold out or be able to shoot at the boss

Nice game, reminds me CoD zombies , good job!


it's not a bad idea, it's a shame that there is no sound and in the second level the camera is too close to the character , which makes it very difficult to pass the level


an interesting concept, but too random asteroids and the camera are too close , which makes it impossible to think through the actions and just hope that you will be able to fly to the end of the mission

thanks for the feedback, I tried very hard to convey the atmosphere, I used to think that the distortion was too strong, but still the strength of the fish eye depends on the movement, but how can you make it more difficult after training. and bonus levels for collecting all the crystals Аид F̬̞̞̦ͧ̒ͣ̎ͦͬ́͘oͨ̏̐̿̿͂̇ͦ̇ͨ̈́̃̀̑́ͨ͑̚͠҉͖̖̭̙̣̗̝̝̗͕́u̶̵̡̨̥̝͕̰͓̝̪̍ͣ͋̊͆ͫ͊ͪ̿̓͆͑͆́̇̒͞r̎͗ͧ͛͗ͧ̍̎̓҉̷͈͍͚͍̗̻̹͕̠̘͓̣̦͈̱͚̗͘͟ͅt̷̴ͣ̄ͨͫ̇̃̓̃́ͦ͐͑̚͏̵̢̘͎̹̻̹̙̲͎̘̝͓̗̲̘ͅḩ̳̻̘̫̭̠̤ͦ͊̓̌ͬ̾̔́̀̃́̀̋̅ͨͭ͠ ̸̠̫̪͔̼̣̼̤̘͍͛̒ͪͧ̂̈̎͐ͦ̿̀͝l̨̗̦͍̺̱͍̦̺̭͕͗̊͐̒̓̈͐͛͟ẻͨ͗̿ͫͩͤ̔̑̍ͥ҉̷̧̢̝̦̺̯̫̖̰̦̱͎̩̜̬̰͎̞̥̫͟v̡͇̙̠̪͖̱͕̯͉̬̭͑̑̂͌́͘ě̯̮͓̙̺̘̱̙͙̦̠͖͚͓̔̐ͤ̈̓̒ͧ̑̓ͩͧ̓̉̈́ͮ̕l̵̬̞͕͇͓̘̯͎͎̤̭̳͓̾̃͐̌̄͜ͅͅ

The game is cool and works great even though the engine was written in 2 weeks


If i walk backwards and look at the floor, you can fly up in combination with a jump this allows you to fly up quite high, or press forward and fall faster, as I understand it, if you look up and press in the opposite direction, the same will happen

Looking down, I didn’t see the objects that were behind me, that is, there’s a mushroom, I step over it, I look down and it’s looking in the direction opposite to the camera, but the back is not drawn and I don’t see it, not that it’s a big problem, but in theory they must look towards the camera ,and when find the right angle you can move through the water at high speed

Bilberry and lingonberry were quite difficult to find, I didn’t immediately understand that it was a small bush, it’s also not clear why you need inventory other than a pickaxe, I hope in the future it will be possible to create items or sell items to NPCs

The game is wonderful, I really enjoyed playing it
I especially liked the game level design
I'm sad that there's only one gun and there are only three types of enemies that are resizes of one

thanks for the feedback , I'm going to do a repulsion from explosions now, and reduce the tilt of my head when strafing

Damn, my friends can read
I wanted to tell them that it was a horror

https://youtu.be/EvSf5kq7TXs?si=TYYcNMzynWHTL-cw

Thanks for the feedback, replacing the sounds and adjusting the sensitivity of the mouse I will do

About misunderstanding tactics against an armored shotgun guy, I'm thinking of making a cut scene with an unsuccessful attack in the forehead, after which and such on rivets

and for the remark of reflections, thank you

(1 edit)

Sonic Extreme ,finnaly
Movement is really very good

Daggerfall ...
I really want to see the development of this game

and if it's a baggerfall, then of course
if you look down during an attack, you attack yourself

(1 edit)

thanks for the feedback, I'll work on the sound and I can adjust the mouse sensitivity
guys with a shotgun have luminous rivets on their backs, after shooting through them, body armor falls off

too strong effects, and low movement speed, but in general it looks interesting

still impressive what can be done with an 90s engine


Thanks for the feedback
rebalancing really needed

very good and addictive game with good art style and not stressful gameplay

Ну ведь и правда лучше чем анчартед

love atmosphere

Good

(2 edits)

maybe
A is LMB ,B is Spase
also A & B work on gamepad


The atmosphere is reminiscent of Babsi 3D, in a good way.

Thanks 

Good

10/10
Good animation ,sound ,gameplay ,honey comb solid 

Nice

thanks )

good mix of F-Zero and Wipeout

thanks)

(1 edit)

10/10
can i just say wow

1:27
I'm definitely bad at racing, and the game is definitely good

the game is definitely a contender for victory