Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+2)

Hey Geotsak (and team), I just finished your game and really enjoyed it! I love the tricky balance of keeping an eye on your time gauge, scanning the minimap for incoming obstacles, and carefully weaving around planets to keep one boost chaining into another.

Regarding the art style, nice work all around. There's a good variety of planets and obstacles to keep things interesting as you play and replay the game. I also like the variety of dangerous objects like orbiting moons and black holes.

The music and sound effects compliment the frenzied and fun gameplay nicely. Very well done.

In terms of gameplay improvements, one thing I didn't grasp right away was what speed I should be traveling at. I did a few "perfect" runs at 100%, 75%, 50%, and I couldn't make it back to Earth in time even when getting every possible boost. When I dropped down to about 25% speed on my next few runs, I was eventually able to get back to Earth safely.

Overall, this is a really solid jam game and a fun mechanic that hopefully you will expand on later. Very cool stuff!

(1 edit)

Thank you for your analytic review! We are glad to hear such nice words for both the majority of game mechanics, art and music/SFX! The speed mechanic definitely needs some work. We are considering making it not affect the passage of time, with the inherent difficulty of having to dodge objects when going at very high speeds taking its place. For that purpose, we will also probably increase the amount of obstacles.