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Go team "puzzle wizard"! (my game is about a wizard and puzzles as well so) .

I really liked this one, the puzzles are good, I got the 31 shards (I got 29 and I had to backtrack some of them at the end of the game). That being said.

There is a mechanic at the end of the level that you have to use to end the last puzzle, and I dont think that it's a good Idea to do that. I would put that mechanic earlier in the game. Beside that, I think you have a great way to show the tools to the player.

Not a fan of the music. 
The sprites are awesome! and If the player was animated it would add a lot to the experience (but i'm  a fan of the wizard). I would add some speed to the player (not much).I understand if the movement speed is slow because the wizard is an old man and he walks slow, but would make at least the strong men go faster.

Great game! and I would love to see more levels and some of the plot. Thanks for making it! :D

(+1)

Hey Salsadix! Thanks very much for the feedback. Your game was amazing and the community really loved it when it was shown on the Extra Credits post-jam Twitch stream - very cool!

For The Wizard's Departure, I definitely agree that some of our mechanics were introduced too late in the game and could have been more intuitive. The music was also a bit repetitive for a slower-paced puzzle game like this, so I'd probably have scrapped it if I had given it more consideration.

Glad you liked the sprites! Jeffcakes ended up working mainly on the art and some puzzle design, and I was really happy with the final art style that he ended up with. I'd love to add some character animations if we get to revisit the project later.

I really like your idea about the characters moving at different speeds (and giving both an overall speed boost), and I think you're right about the movement feeling a bit tedious when trying to keep the characters synced up.

We really appreciate you taking the time to play through the game and offer so much valuable feedback. Thanks again! :)