Amazing! Revealing parts of the puzzle is such a fun mechanic, especially when you combine it with being able to undo (and still seeing the puzzle afterwards). The pacing is also very good. May I ask how you handle the map? Is it all always there or do you use some sort of chunk system?
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Thanks for the good words! I actually wrote chunk system at the start, but in the end I didn't use it (coz final map is not too big), so entire map is loaded at all times. Used small optimizations later tho, such as clearing the undo by trigger (when you are cut off by the rock) to optimize memory usage.