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Consider using scancodes (keys-by-position) instead of keycodes (keys-by-name) so that your game doesn’t rely on people having qwerty keyboards [I don’t have qwerty]. Thankfully most Unity games support gamepad by default, so I was able to move with my controller, while holding my little finger on the E key, and maneuvering my trackpad with the other hand. Not a comfortable control experience, but it worked! Didn’t get to experience the SMITE, but I did get to experience the crash in the boss room!

Shoot i didn't think about that. Thanks for reminding me that's an issue though!