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Its a cool game with an entertaining mechanic, but there are some things to keep a lookout for.

  • This time traveling mechanic is the entertaining part of the game, and I liked that you centered a lot around it (the crumbling walls, dragon, vines...). Being teleported back to the time-traveling position is fine in itself, but having to walk from that spot to the next part with the slow movement speed really do break the immersion. 
  • The puzzles are neat and mostly unique, and the sprites are detailed, which is something that I respect.
  • My only major problem is the game breaking bugs (which I understand due to game jam and timing): 
    • 1.interacting w/ adjacent dirt tiles places seeds underneath player (when done at the dirt tiles in the crumbling wall halfway through allows 2nd-level vine that can push the player into the wall and force a reset)
      2.after the double gate,  at the part with the dragon and a block that you can push past the gate, you can lock the wizard to the left of dragon's breath while man is on the right and the block is pushed past the gate (again forcing a reset)

Up until that point, the game was rather enjoyable, so if you had more time to fix these problems, I think the game would turn out to be great.

Thank you, Marco! We really appreciate your input and that you took the time to play all the way to the end. I totally agree with you about the movement speeds and that keeping the characters near each other felt like a chore. I was definitely starting to get that sense even part way through playtesting.

Glad you liked the sprites! Jeffcakes was working on pixel art nonstop during the jam and it's my favorite part of the game.

Thanks for reporting the bugs with the seed/vine and the dragon's fire at the end. I should have been able to catch those bugs but ran out of time at the end, so I really appreciate your help!

Thank you again for the great feedback, and I'm glad you enjoyed the game!