This was super neat! felt like a real *dungeon* crawler, the pitch black lighting and dangerous enemies really give it a tense atmosphere. The lightball mechanic feels fun, unique, and juuust clunky enough combat is stressful, again adding to the desperate tone. I really liked how each enemy had a weakness that pertained to the lightball as well, though I could never quite figure out how to 100% safely kill the bird mages. distracting them with a lantern works but it seems like they can still damage you in melee range, unlike the stunned living armour. Fantastic work, I had a great time with this!
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Ah!