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In this game, climb a tower and collect powerups along the way.

My run met its end when I couldn't do frame perfect jumps with the following sequence: super jump, dash, hit timer, dash, jump from platform, dash, jump to lip, dash to fade block, (super) jump to next level.

I had a bit of an issue at the start where the game would have framerate issues, but as things cached in, things got smoother.

You've done well in its creation. Should it be easier? Corporate would obviously say no, but I'm not entirely sure I'd ever see the solution if I stuck with it.

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I'm a huge fan of hard 2D Platformer like Celeste and I sadly realised to late that the game is just too hard. I personally don't have a problem with the difficulty, but not everyone (or basically no one) enjoys this sort of difficulty. My mistake really annoys me because it would have been so easy to fix, but I guess now it's too late.

In the last jam, I played a game that featured a spiked thumbnail hole, and I wasn't really willing to go through and try to do that. I don't remember if you were its creator, but it seems very much like your thing.

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It wasn't me but that definetely seems like my thing :)

Do you happen to watch GrayStillPlays? He's a youtuber who's gone through a lot of that stuff, I think you'll like him.

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Just watched a video of him, really good content. Thanks for the suggestion!