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I really liked this game! It’s really relaxing and cozy and the color choices really evoke that nostalgic “early morning” feeling rather than a “spooky” pitch-black night.

Despite the art being simple, it was really expressive in the important parts. Some things I can appreciate are: the running back animation(it’s cute), and how the light sprites slowly pulsed. The aliased borders of light overlays give it an aura-like feeling; was that intended? It serves it’s job really well~

One thing I think you could do that would be interesting is, since the concept centers around you taking them back home, maybe you could have a drawn paper map the player could reference?

Nice job!

This is probably the longest comment I got out of all the others (not a bad thing, I really appreciate the fact you left a comment at all, it means a lot!)
This is my first Godot game, and I'm happy that the palette I chose to use gave the cute, cozy vibe I was going for.
The aliasing on the lights seems to be only a thing with the web build.
I have no idea why it does that, but I'm glad it didn't affect your experience with the game in a bad way.

Adding a map is an interesting idea, but I don't think a tiny fairy would be able to hold it with no arms.
Maybe the child can hold it or something, I'll need to brainstorm about that if I decide to include it in a future update.
But I do think I just need some more practice making mazes because I don't think I'm very good at it right now.

Thank you for the comment, I'm glad you liked the game!