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As I said, I'm not sure if the recipe is in the game. It was at some point for sure, but I might have removed it at some point

Renown can be increased by noticeboard quests and it should also increase by having perfect streak when working (Working for 7 days without any mistakes)

Doing that quest and joining the faction will give you some new toys to play with and also increase your Ichor limit. There is more it does but nothing major yet. Mr. White will comment on that if you join that faction before meeting him, but that's about it for now. There will be more severe consequences in next versions.

Thank you, I tried performing but reown stay the same even with singing II and dancing II, and about the quest: so my intuition is right then. This game can easily beat Project Zomboid in my  favorite game list. Both have replayability quality but this game just feels better for me.

Thanks. The game is still unfinished and there is still much to do. I want to add three new settlements and multiple new factions together with plenty of locations and quests. It will take quite some time to get there but I don't plan on quitting any time soon.

For me getting add quality of life upgrade similar to the bike would be great, new player might ignore them or doesn't even know but players who do loop playthrough like me would appreciate it. Also the tree resting spot was kinda underwhelming for me, since workout with active trait + George was ez early game stat for combat build, which help clearing spider dungeon and set up for Mr. White quest. While resting require upgrades (require stats and mats) and books (NPCs love point - hard to get/ merchant - also hard to get cuz expensive and have rotation) but still feel too weak for Training + Active combo. I think you should tweak the stat of that or no one after try resting once will do it again.

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Resting spot and workout will get balanced for sure. Resting spot is there for raising skills while workout is for physical stats. Workout is better right now because it has bonus trait while resting doesn't, but his will get adressed. I will add a rest related trait, adjust some values and add bonus to reading books with Helena. I will also try to limit workouts slightly, so you get less stat bonuses if you exercise every week and more if you take weekly breaks from exercising.

As for quality of life, I have some plans. For now, there are fourways to increase your movement speed:

  • Motorcycle from the miniquest in the Riverstone Inn
  • Sprinting. You can switch between walking and sprinting by pressing "L" Button [W,PGDown]. The higher your agility, the faster you sprint
  • Drinking speed potions, which increase your sprint speed. You can buy them from Tadeas, or you can find the recipe if you explore the forest area north of the large crossroad before the first month passes
  • Getting all major mutations also increases your sprint speed
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Glad to see it get balance, things got quite repetitive with training and dungeon all weeks every weeks because it's out perform most trading item you farm, one need Agility ~ 100 only which take 4-5 weeks to be good and one takes months. To add salt to the injury some quest board want you to do combat or item from dungeon/traveling trader. 

House upgrade should be buff too imo, more upgrade with more buff compensate for not focus on combat, different skill types give different buffs. 

There should be Raid event where player or NPCs get attacked by kobold or abomination: losing cause severe injury and losing resources, winning gives no reward - that might sound unfair for non combat build but hear me out. Every week there a chance trigger a raid (battle), the longer the time goes the higher the chance (it should cap at 50%), house upgrade reduce the chance, give enemy debuffs and stronger upgrade straight up deal damage. That will give player to choose should they want to play offense with combat build or defend with house defend kinda thing. NPCs getting raid will have quest for player to help which cost lots of resources so combat build will have chose to ignore them which lead to increasing price in their shop and fewer item be sold or going out of their way to help, but house defend build can easily afford resources. 

Crafting, Science and Machinery should have item like chainsaw(Wood), mining machine(Stone, Copper, ... ), Flashbang(Delay effect all enemy + reduce hit rate) to help. Smithing give bonus stat for tools, melee weapons and can upgrade to a slightly better version will make up for lacking combat stat. Survival simply can make better trap, fish net and in house defend can set up stronger trap + trap gives debuffs. Farming and Cooking is fine now I think, thanks to Raid system they won't care about those 2 at the beginning, but it should have something to offer in the long run. 

That just my idea to add depth to the existing things in the game, since most of the game after the 1st playthrough is combat in dungeon and well you guess it training with George lol.

Thank you for your time.

There are plenty of things I want to add. Most of these are still on paper and might not make it in the game, but quite a few of them will. 

  • House upgrades are planned. I want the last upgrade level to be a large mansion, so there is quite a lot of options I can add. Later stages will be similiar to skyrim in a way where you have multiple room types to build, but only space for a few of them so you will have to choose which ones you want.
  • Attacks on your hideout are planned, but I have to finish some systems that the invasions will depend on. I want to finish the schedule system. After that, I want to improve the faction system. Once that is done, you will be able to become enemy with certain factions, which will make them send assassins after you and even the aforementioned raids / invasions.
  • Once the schedule system is finished, I will be improving the gathering system, which means adding tools like chainsaws and jackhammers. On top of that, I will add a basic automation system, which will be:
  • Slavery / hired workers. You will be able to hire workers and capture prisoners. These will do some simple tasks for you, like mining, woodcutting or searching for scrap metal and random items.
  • Lastly, I want to add some kind of crime system. Stealing, pickpocketing or even robbing people.

These are the main goals for this year, but I'm sure they will change. I also want to expand the main quest a bit and add some things to do for characters that don't want to focus on combat.

(+1)

Much appreciate your effort, that would be great. It seem like there a lot to do so just add it at your own pace and take care of your own health.