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(2 edits) (+1)

Yeah! I slayed the monster!!! It was a little too long, though and not very entertaining at the end (just spamming “jumps” and “doots”). I like the idea and visuals very much! The concept of ship with giant trumpet is SOMETHING !!! It feels a little bit crazy (in a good way) like something from Rayman series. Audio is well mixed, not too loud and not annoying (even I dooted a lot :D). It’s not very clear how doot is charged and if it matters when you charge longer? Also not very clear what is the “radius” of your doots? What are you affect? I like the game and if there would be final/full version, I would definitely play it

(+1)

Thanks a lot for playing! I agree with your points. Right now, the horn basically shoots a big invisible cannonball (as it was a regular cannonball originally). I definitely want to make it so it just affects a certain radius, and apply a ripple effect or something. There is an almost invisible charge bar on the horn to indicate when you can toot, and there is a maximum power as well which is not indicated at all.

 I'm definitely gonna keep working on it some more, thanks for your kind words.