nice one. played almost 15 minutes
it lacks all sort of timers, like when lasik would fire and when witch would cast a ball, so player could strategize. maybe something like a charging animation should help?
Intriguing story and stunning pixelart!!! I like how you made the grass move as you walk thru it, it’s such a cool detail!
The controls feels a little strange though, you should definitely tune it in future to be perfect as movement is your game main system :D For now it’s just a bit off. I don’t know what exactly, maybe the velocity is changing too fast? idk
Great foundation for a cool game! Wish you luck
Good submission! Character selection and menu created impression of finished indie game! The graphics, the audio! MMMmmM! But the main gameplay lack some improvements. I’ve played Mac version and it was lagging every time when “chunk” was loaded as I swam forward. It’s not very straightforward how to “throw” boxes, at first I was throwing them just above myself :/ Also it’s hard to know if you throw well or missed, because there is no hit indication :( In the end the game is complete and you can win and you can lose, it’s pretty and with nice music. What else I was expecting of jam game?) Good woks guys! I’ll be glad to play improved version, if you mind to make it after jam! Wish you luck
After day 4 browser window with the game restarted because of RAM issues (Safari…). I don’t know if it was intended, but it was immersive AF :D I like the idea, but I couldn’t figure out if I played good or not. Even after RAM issues (in game) you continue to the next day… So… Did I won? Or is it just a story line there… I don’t know :D My PC couldn’t handle it ;D Nice submission though. I like uncanny view out of the window. It’s very unsettling :]
p.s. Ok, I’ve played the game once again with Chrome, and now everything ok! Also I’ve figured out that pressing buttons in popups make them appear faster (or did it?). I’ve collected 4 SHIBAS!!! But it’s also looked like dogs also using your ram, so taking them decrease your overall ram?
Very good submission! Nice, and finished, with different characters (lol), story and nice learning curve. I like this game. But if there were some ambient music, it cold be even cooler!
Wish you luck!
Yeah! I slayed the monster!!! It was a little too long, though and not very entertaining at the end (just spamming “jumps” and “doots”). I like the idea and visuals very much! The concept of ship with giant trumpet is SOMETHING !!! It feels a little bit crazy (in a good way) like something from Rayman series. Audio is well mixed, not too loud and not annoying (even I dooted a lot :D). It’s not very clear how doot is charged and if it matters when you charge longer? Also not very clear what is the “radius” of your doots? What are you affect? I like the game and if there would be final/full version, I would definitely play it
Thank you for your submission! The game already have good foundation, but you can improve some things, to make the game even cooler! Make camera move smoother - strict camera position with fast movement makes player dizzy :) Add shield timer, it can help players to plan their movements and not to be under lasers when shield turns off
It definitely has potential, but need some rebalance. Charging routine is TOO WAY LONG. It's not very funny to play the game where 80% of time you need to charge your gun and dodge bullets. Shooting is not feeling responsive. After laser beam is casted it's reamain its initial position, but the enemies are way too speedy, so it's too hard to shot em...
Simple graphics is cool way to make the enemies distinguishable and to stand out
Overall, I see it could be cool game with fun gameplay, but for now it needs some balance and tweaking! Thank you for your submission! :3
Its definitely something very original, but the gameplay... eh... I don't know if it's even here :| Also maybe adding even more items make it more tied to the theme, I don't feel the overload :(
But hey, it's really original and strange (in a good way?) concept. Even the tagline "play with the bullet" sounds ridiculous :]
You did a great job making such a big level, but the core mechanics lack some tweaking. In my opinion you could improve controls: coyote time, jump buffer, and some tweaking of ascending/descending speed. As for now the movement feels 'jelly'. Also spinning platforms need some changes because now they are spinning all in sync and sometimes it makes them impossible to jump (just add them some random starting rotation!). And abilities is now not really needed. I played most of the level thru without any abilities, so what's the point. Maybe adding some routes for different characters where they NEED their abilities?
Thank you for your game! It was a good time playing it:)
Hilarious! :D I love that wonky music so much :D But it is important to play after some point, if you eat to many fishes at the start, you just can't drop em in one batch, so you keep on growing :( also sound of dropping(pooping?) sounds like you hurt the cat ;_;
In the end I spend good time playing it :)