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(+1)

congrats on winning the jam!!! absolutely deserved, like i said in my comment pretty much every part of the game was amazing. and this was a jam with a lot of great titles, so you should feel very proud!! :D

here's to hope we get more projects from you, this was an incredible display of talent that got the respect it deserved!

(+1)

Heyyyy thanks!!! You know, I had typed out this whole message to you but felt too anxious to send it, but OH WELL - Of all the titles yours really stuck out to me. I've learned now that the quiet part not a lot of people say outloud is that apparently using RTP assets is like, one of the big "no no"s. I don't think it's a point blank deal breaker, but I've noticed a dramatic difference in views and hits on my projects from now vs back when I used RTP assets. I really really enjoyed your game, I thought the timing and pacing was perfect and it moved right along, no crunching, I never felt lost. It's honestly annoying to me yours got ranked so low/didn't get a lot of votes. This isn't me just being nice. I REALLY hope you keep going with game jams too. I'm brand spanking new to pixel art and it's a bit of steep learning curve, but it's doable. I'm using Asesprite and it's been super user friendly so far. I really think you have such skill for story telling, if you take this next leap it will really help get eyes on your work. I really want to watch both of us learn and grow in this community. BLAH. <3 

yeahhh, i know default assets can really damage a game's chances (and as i've recently discovered, ESPECIALLY with jams heh). since i don't really have art skills, i thought about making my games stand out in different ways; eye-catching thumbnails, vague descriptions and screenshots, playing with sounds, a focus on storytelling (obviously i'm not the first person to ever do any of this but it's what i could put my efforts into that wasn't art)... and i'm really grateful for the people who decided to try my games, and the people who leave comments like yours! :> but thinking about what you say, i'll admit it does sound nice to have a bigger chance in people trying my projects lol.

i'm also brand new to pixel art, but screw it i'll try it for my next game! thank you so much for recommending a tool, i'll look into it and see how it works and if i'm comfortable with it. you're def one of the nicest commenters i've found on itch.io so far, and your encouragement to new people here and suggestions for making my games stand out are REALLY appreciated. wish you a great future on this website!! <3

(also off topic, i'm gonna go try sweet dreams now, i gotta see what the fuss is about-)