Oh is see, thanks, will fix that as well^^
For some reason i thougth that as well^^"
A lot of the more rare resources have not much use in the demo, except for selling. Later they are used for either quests or crafting.
I did implement taht feture now for easy and normal for a tests.
Yes that is right, I aren't really knowledgable with that but I know what you are getting at.
The problem is that a lot of the maps in the demo also got reworked and have new stuff as well, if it were just new maps that wouldn't be too much off a problem.
And spending just a lot of time to exclude everything and make sure the next update really just has the few but nice quality changes we talked about that i made is probaly a lot of time I instead should put in working on the game.
I most likly instead do the patreon early access way, since I can relase tehre the current buils without having to worry about making sure to exclude new content.
I just never felt comfortable with accepting money for an unfishied product. Just dosen't feel right.
I am well aware that its unlikely but if I would die in some kind accident before the game is finished I would never be ablee to finish it and all who payed for early access or donated would never get a full game. It certainly is overthinking but something I am still worried about^^"
But periodically releasing a new version is a great way to receive some player feedback and give supporters something back. I personaly think this is teh ebst approach as well^^
And thanks for the offer!
Currently I don't think i have the time to learn git but I will come back to it if I ever need it!
Sure then I will do that!