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This game is reminiscent of Hotline Miami. Punch someone, take their gun, and gun down the rest of'em.

I was suffering from a significant framerate issue on this one, but was able to get through anyway.

It took me a while to just punch people down, but you know the golden rule: The SHOTGUN is KING!

Another solid entry, but it leaves me wondering what the limiting factor is for the webapp. There's been more than a few games that I've experienced framerate issues with this jam, which means I need to figure out if I can do something to fix that.

I think it's that loading new resources/scenes is really bad. Noticed this myself as well, and it's usually when an explosion happens, or new variety of enemy spawns in. Probably some ways in Godot to force load them at the beginning.

Weirdly enough, I've seen some discussion about this, and I've even done a help ticket. The trick, if I remember correctly, is putting all of these materials and particles into a static object so that they're loaded and cached throughout the lifetime of the app. That is to say: make a scene of nothing and put a script with static variables into it.