This game is reminiscent of Hotline Miami. Punch someone, take their gun, and gun down the rest of'em.
I was suffering from a significant framerate issue on this one, but was able to get through anyway.
It took me a while to just punch people down, but you know the golden rule: The SHOTGUN is KING!
Another solid entry, but it leaves me wondering what the limiting factor is for the webapp. There's been more than a few games that I've experienced framerate issues with this jam, which means I need to figure out if I can do something to fix that.
Viewing post in NOVERKILL jam comments
Weirdly enough, I've seen some discussion about this, and I've even done a help ticket. The trick, if I remember correctly, is putting all of these materials and particles into a static object so that they're loaded and cached throughout the lifetime of the app. That is to say: make a scene of nothing and put a script with static variables into it.