Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

It's time, once again, to take a look at the veteran team and their game.

To start, I'll talk about art. It's quite high quality in terms of fidelity, but like Perfect Cell and the weird Green Tile (DBZ Abridged reference), there's a flaw that I can't unsee, and it's in the splash screen's animation loop. Most of it is on point, but there's a foot that does not go back to its original position, so the loop abruptly resets it.

One day, I'll figure out how a loading screen works.

I chose the pink racing boat. Unfortunately, the act of throwing junk seems to be a little awkward because it just...goes upward. I didn't know about jumping in the first attempt, but then I figured out that I could jump the enemy boats to circumvent their nature to just shift away from you as you encroached on their boat. The task became rather unsatisfying.

I find it strange to think, but this one...it fell short, and it just seems uncharacteristic. Am I misjudging things? I'm hesitating to push the button and put this down, but it worries me, my own failures notwithstanding.