I expected this game to be amazing, but I was still surprised with the quality and amount of content. I will admit I did have to press all the keys on my keyboard to figure out I had to press J to shoot. The screen transitions, animations, and overall juice are very pleasant. May I ask how you do most of those things in Godot? In particular are you using a tweening library, or you try to use the AnimationPlayer as much as possible? Amazing work as always.
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thanks for the kind words and I’m sorry that it took some effort to figure out the firing button. I have to update the website and include some instructions. I used a combination of animation player and tweens, depending on the case. If you let me know which one interested you the most, I’ll be happy to explain.