I had this recommended to me by my brother - short and sweet, has the DCSS feeling of 'randomly you're put in a terrible situation, figure it out'. It's very interesting and entertaining that the final level is winnable, because at first glance it looked obviously impossible. Going to see if I can get a win with every other colour now.
And done! A win with all five colours, over the span of two days. Red and green were a winstreak of 2, and 3/5 of the wins were without using any orbs. The chaos of the final fight is so much fun - somehow it feels fair even though it really shouldn't be. It seems like you need huge nukes so that the healers are distracted and you can finish things off with bite. Doing a win without Bite seems possible but very hard (including a win without orbs and without Bite).
Some bugs I noticed while playing: 'by the eletricity' typo, if you're white you still stop each two tiles when w+dir navigating over ice (the other dangerous terrain types might have the same bug), pressing v prints no message even though there might be no visual effect. It'd also be nice to have a warning if you're about to use a skill that couldn't possibly hit anything (like a breath directed into a wall) and have mouse controls, but it's understandable those might be tricky features to add to such an old game.
Overall a rare 'dragon gender euphoria' kind of game and the themeing is very strong, and a coffee break sized microcosm of roguelike tactics and strategy. Thanks for making!