Wowza, this game is gorgeous! I gotta know what y'all used to make the art assets. Has a nice texture to it; reminds me of a children's bedtime story. Also the color palette, I'm envious. Very healthy range of colors you have going on, gives me warm dreamy sleepy vibes.
I think my only critique would probably be about this whole difficulty situation. I honestly don't think it's a balancing issue. In my opinion, it's the controls. Due to poor mouse shaking technique, I was not able to charge that shot as quickly and effectively as I wanted to. I get the idea is that we use motion to charge the carpet--I think that is a good idea--, however, I am wondering if there is an alternative form of motion that could be used without having to rapidly lasso that mouse around my character like it's Pokemon Rangers. I could see this possibly being an accessibility issue with those not confident with using a mouse with that much force and speed. Coming up with a solution to making that process smoother will probably solve the difficulty issue people are commenting about. Since then, getting charged with a more confident method will lead to less anxiety when guaranteeing a loaded shot.
Honestly though, I would just take my critique as a mere suggestion. This game is definitely fun regardless! It would be cool to see if y'all develop it. Good stuff all around!