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I have manage to decipher some codes!
Would appreciate an option to examine spells when they are still.

It's a bit hard to play. With a timer and spells moving around you I'm just opting out for random action opposed to a calculated planning.

Thanks for the feedback! In the next patch I’ll make Shift pause the spell spinning animation, Doing this with the highest camera setting and the spell centered on you, should let you see most spells in their entirety still.

The game is meant to have a high skill ceiling as a roguelike, encouraging learning spells over time with random action not getting you very far. If I have time I might see if I can tweak some parameters to de-incentivize random action.