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(+2)

My companion currently has not joined Itch yet, he did play your game and asked me to forward it ^^:

'RB'

I really liked the polish amount of options this has. There is a main menu with options, separate credits, and different bg art for each 'character'. (I played the 1st character, and wanted to see if the 2nd one had a different story, sadly, they did not... but there's only so much time in a jam. I do think they had less RAM maybe?)

Speaking of the story, the gradual escalation of the situation as portrayed by the searches is quite funny.

There's a coupld of things that I think went less well, and I did sort of miss music, or maybe some more involved ambient noise (although what there is is quite good, and I understand the understatedness of what there is now may be on purpose). Also, pop-ups where kind-of annoying in real life, and the main game loop is based on recognising that feeling.

(Oh and lastly, my mouse-cursor was gone in the game after the first story finished. I suppose the elder god ate it...)

P.S. Reminds me a bit of Daniel Mullins' games, in that the story is told through an in-universe interface (and also demons messing with the software) which is a good thing.

(+1)

Woah! Thank you so much for taking the time to write that! I'm glad you enjoyed it.

Re: the options menu, it was made by Marek Belski. They couldn't participate in the jam and instead offered this amazing template for whoever needed it. The cursor disappearing is an unfortunate that didn't have time to correct.

The lack of music was a decision out of necessity, but worked well enough I believe. Now that you mention it, Daniel Mullins might have been a bit of an inspiration for this without us noticing. lol

I will forward your reply <3