I liked the concept, and I think it just needs a couple of small tweaks to make it much more enjoyable.
These were the game mechanics I had thought of to make it quicker and more fun:
- Amount of turns or attacks needs to be determined by a number of squares and or army size.
- AI makes not great decisions at times
- You're just chasing these single units running into your spread. Makes the game take like +300 turns
Other things I jotted down:
- "How To Play" feels overwhelming with the wall of text.
- Music annoying quickly
- Wasn't sure how the battling works initially (Though I skipped the tutorial because way too long)
- Confused about the objective initially. Is it, kill all the enemies, or is it spread more than X%?
- Initially, I didn't know who I was, and I was unsure if I had chosen who I wanted to be.
- Multiple times, I wanted to cancel my selection, but I accidentally merged my groups instead. Right click to drop selection would be nice.