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I liked the concept, and I think it just needs a couple of small tweaks to make it much more enjoyable.

These were the game mechanics I had thought of to make it quicker and more fun:

  • Amount of turns or attacks needs to be determined by a number of squares and or army size.
  • AI makes not great decisions at times
  • You're just chasing these single units running into your spread. Makes the game take like +300 turns

Other things I jotted down:

  • "How To Play" feels overwhelming with the wall of text.
  • Music annoying quickly
  • Wasn't sure how the battling works initially (Though I skipped the tutorial because way too long)
  • Confused about the objective initially. Is it, kill all the enemies, or is it spread more than X%?
  • Initially, I didn't know who I was, and I was unsure if I had chosen who I wanted to be.
  • Multiple times, I wanted to cancel my selection, but I accidentally merged my groups instead. Right click to drop selection would be nice.

Ooooo! Thanks for very nice feedback. We won't be having time to  implemen these in time for the game jam anymore, but we are planning on uploading improved game after the jam is over and all the winners are chosen.

(+1)

I just want to second that it's awesome to get this kind of feedback. some of the problems we knew already, but that right click one especially was just one we hadn't thought of.