Thank you! Happy you liked the aesthetics, music, animation and the card-burning effect! Really appreciate the detailed feedback!
If you have any additional feedback to improve the game, we're all ears.
ckdarby
Creator of
Recent community posts
Thank you so much for playing. I’m glad you found the game clean and fun.
I appreciate you pointing out the deck-viewing bug—I’ll look into that and work on a fix.
Your input helps make the game better, and we're grateful you took the time to share it! If you have any further feedback please feel free to drop it as a comment.
I'm so glad you enjoyed the vibes and appreciated the pixel art. I really appreciate you pointing out the issue with the blank spaces in your hand—we'll investigate that and I believe it might have to do with how we're sorting.
Appreciate the feedback. Should you have any further feedback on areas of improvement please don't shy away.
Thank you so much for the kind words and for playing the game! I'm thrilled you enjoyed it, especially as a fan of Balatro. Reaching floor 7 is a solid first run! I’m also glad the vibe and artwork resonated with you. Your feedback means a lot, and I hope you continue to have fun with it!
Additional feedback is always welcome. <3
Thanks!! That should be addressed with my upcoming next game.
I am continuing this game by combining it with a past game jam I did called, The End Always Comes.
If you want, you can follow the development on twitch. My main account, where I am usually very interactive, is Thornityco. My more behind-the-scenes account, which is generally only me working, is Thornityco_irl .
Thanks! I took inspiration from the game I submitted on the Pirate Software game jam, The End Always Comes.
Starting March 1st, I am combining this game and the prior game into a launchable Itch+Steam demo for the end of March.
If you want to join me on this journey and provide more feedback on the new game you can watch on Twitch.
100% Agree.
It is incredibly hard to create a balanced economy, and I've been looking at ways to improve and implement this.
For the attack patterns I plan to continue the game in March and allow for throwing a spear with mouse click to attack within the radius of the orbiting weapon.
Feel free to follow if you want updates.
I replied below with the following that mentioned the theme as well.
Thanks.
I really tried to avoid the obvious uses of the theme.
There were also a lot of subtle uses of the theme that I know many won't realize:
Play on the idiom of: "When one door closes another opens". Finding out what is behind the choices we make with a door being metaphorical, but in the game represented with a real door. This is why I reveal the, "missed out" items.
The town the player is playing in has enemies spawning from the doors of the building. Which enemy is behind the door that will spawn? One could say the choose & reveal screen doors are the player also finding out what is behind the door of each house in terms of loot.
Thanks.
I really tried to avoid the obvious uses of the theme.
There were also a lot of subtle uses of the theme that I know many won't realize:
- Play on the idiom of: "When one door closes another opens". Finding out what is behind the choices we make with a door being metaphorical, but in the game represented with a real door. This is why I reveal the, "missed out" items.
- The town the player is playing in has enemies spawning from the doors of the building. Which enemy is behind the door that will spawn? One could say the choose & reveal screen doors are the player also finding out what is behind the door of each house in terms of loot.
Feel free to follow if you want updates.
I have gotten the 20 reviews on my own game, but if you could check out May Be Ghost who is a Twitch stream and rate instead that would be awesome.
I have all the reviews I need, but the game May Be Ghost needs a hand getting to 20. They're based in the US I believe. I'm from Canada.
My game has hit the threshold for reviews, but a streamer I watch game hasn't.
They streamed the entire development and could not finish the audio in time, but the game has been a blast to play.
Requesting the assistance of our fellow community to pull together. I will help review any games that post here & review their game.
I'm also in the jam, and I know with more time, everyone will have a list of things they'd like to add or wanted to add. I try to provide the listed feedback in a constructive form to highlight different perspectives as a player and to show that I indeed did play the game.
- I was initially a little confused, given there is the left door on the west side of the room AND the left door on the north side of the room. This could be solved by making the north doors different colours and putting that in the dialogue instead.
- I was able to get to the boss on the third time. I did not really like that the position of the items moving didn't matter whether it was the same or not.
- I wish the levels ramped up in difficulty with subtle changes.
- I wasn't sure what would be considered changed in the room. Like does the carpet change? The walls ever change? etc.
- Very good use of them and well put together game