I quite like the game's visual style and the game's story but unfortunately I found the game to be a bit too hard. I gave the second level about a good amount of tries but I found dying in one hit to be frustrating. I greatly appreciate that you added a button to skip the end briefing as it makes having to restart much less frustrating and made me want to keep trying for longer.
Viewing post in GWJ#65 - Overload: Space Cleaner jam comments
Thank you, I appreciate that you spent time for playing my demo and providing me your feedback.
Well the difficulty level is quite a thing. To be fair, the first design of the boss includes more than 2 phases (with energy shield and missiles). Ultimately I'm delighted to have reduced its difficulty. Regarding a complete game, your feedback demonstrates that options to control the difficulty are a big plus for more players. This gamejam and your valuable feedback highlight to me this important aspect of game creation.