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(+1)

A good departure from conventional quests and, at the same time, a subversion to the common plot, interesting, I like your way of thinking, but the quests in question must have a good catalyst that initiates this deviation of conduct towards an alternative ending to this quest. It would be good if was affected by survival points, opening up the opportunity to earn more and think for yourself instead of following guild rules.

A good introduction to a criminal quest I was thinking is simply have some shady NPCs that hang around areas like the slums, docks, a dark corner in the bar, the Noer market or arena at night

Can be as simple as "Hey you wanna make money fast? Just sell me some (white dragon) weed." And from there it escalates in collecting loans from gamblers to then collecting money from whores not paying their pimp then eventually selling people into slavery and helping plan a mass prison break.

I'd be happy with a simple reskin of existing quests with alternate rewards or as previously mentioned a personality type or a gang brand/tattoo that caps morality to be no higher that 35 for the challenge