Hey, great job getting your game in for the jam! Unfortunately, I don't really understand the mechanics. The player can't really be pushed off the level, the platforms kind of just go through you. I can jump onto the platforms, but I don't really get an incentive to. There's no score or real obstacle that I can see. Then it seems at the very end, there's no more floor or platforms and you just fall endlessly without resetting. Overall , it's a good start to a prototype, and I can tell you put a lot of effort in. I would focus on giving the player a reason to engage with the puzzles/platforms, and reward them for doing so. Also some quality of life things like a start menu and basic instructions go a long way. Good luck!
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Thank you for the good words and the great feedback! Regarding the mechanics, the game is actually "half-baked", we weren't able to complete the core mechanic in time, the main idea was that you climb onto the first platform and get a prism and then place it onto the the "correct place" ie the holder on the next stand to unlock the portal that will then finish the first level, but we were not able to get it to work in time for the jam so its hard to get that across right now