Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I don't like the fact that you can pick up the glaive and then just as the glaive is about to drop, you can get the GLAIVESPIN and then waste it because you drop the GLAIVE on cue.

(2 edits)

I can appreciate that; something easily adjusted I'm sure.  THE DROPPER can just go into the background when GLAIVESPIN is on.

Edit: It works how you'd expect, now.  GLAIVESPIN cancels the DROPPER and you fling it away at the end of the spin.

I also am pretty frustrated being stalked by that weird tentacle thing that appeared when my DIVINING score went up. Does it go away if I lower my DIVINING? It's always attacking me and in a lot of situations, it can be overwhelming.

(6 edits)

Lbh pna qvfpbhentr GUR GUVAT jvgu PYBL PBZOHFGVOYR, znqr jvgu Gbjreyhat naq Vaprafr.

Rqvg: Guvf "gvc" vf nyfb sbhaq va gur VAPRAFR WBHEANY lbh svaq va gur GBJAUBZR.

Rqvg2: Lbh pna nyfb chepunfr PYBL PBZOHFGVOYRF sebz gur FNYG FRYYRE.

Rqvg3: Vs vg arire "pngpurf lbh" ng 40 QVIVAVAT, vg jba'g sbyybj lbh UBZR.

Edit5: THE DESCENDER is one of the oldest events in TOWN by a long shot and as such I dare say it is perhaps inelegant by my current standards, a full 2 years of development on.

In some ways I suspect it might be worth redoing the DESCENDER entity, as it is fairly complex and sometimes behaves in unexpected ways, but I've thus far tried to maintain it and force it to behave more intelligently as times has gone on.

Why some events only sometimes behave certain ways I cannot wrap my mind around.