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Hey Máté , Thank you for the feedback . I really Appreciate the time and effort you dedicated to  write this.

May I ask, How did you know about the Old version , and it seems like you prefer the old version ?

for the  the other points , You are also right I'm aware of the bugs and I fix them soon .


- I intentionally disabled progress saving in this build , to be able to test the game with different people without having to delete App Data every time.


1 - No, it's a bug, Player not supposed to change boxes states after bird starts walking .  but Would explore the idea of giving that option.

2 - It's just a small easter egg, you can interact with the bird , but it is actually just an animation. 


Bugs : 

1 - yes the Fadeout screen , Ray Cast Target  is disabled which caused this bug , should be fixed .

2 - that is actually not a bug, but that all levels for now , it is more for testing purposes.  I wasn't  planning to share the game demo yet . but since I'm testing it already with friends and Colleagues, so yeah why not .. 


Thank you again, Really appreciate this .

"How did you know about the Old version , and it seems like you prefer the old version ?"
I played the original version a good couple of years ago - though reading the 6-7 years old comments about the game not working properly made me somewhat unsure about where and how I exactly did that (perhaps on GameJolt). I don't have anything against the new version, by the way, except perhaps I liked the graphics in the old one slightly more(?) The way the new birds have colors similar to the command fields is a little bit confusing for now, but perhaps you have some plans with that.

"Player not supposed to change boxes states after bird starts walking .  but Would explore the idea of giving that option."
Definitely do so. While the bug made some puzzles much easier (not necessarily a problem, in my opinion), I think it's interesting and exciting how a player can combine planning with real time actions.

By the way, to me (as a fellow developer) it's pretty cool to see how you're still interested in this game concept after all these years. I hope you can find some ways to expand it into exciting directions. Can't wait till the next update!

(+1)

This game never left my thoughts , I was too distracted to actually finish it  or recreate it sooner , I was stuck at some things for long years ,  we can discuss that if you like .   but now the new version is made in Unity the Old one was Construct 2 .

Sure, discussing it sounds cool, I'm pretty curious about the development. Seems like you can handle the project, but if you got some Unity or C# related questions, perhaps I can even help you out. Anyway, just feel free to drop your contact into my email inbox (mate.pribelszky@gmail.com). I'm usually the most available on Discord, but if you don't have an account, we'll figure out something.