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It's been a long time since I've been here, and I was ecstatic to see you had made Salvagette! I have played it a LOT already. Almost as much as Salvage. And I have to say, you did a fantastic job with this one. Completely beautiful. I love the new enemies (I was honored to see my enemy concept included!!!), new powerups, I love all the music, replay button, new graphics, I can’t even list how many things I'm enthused about! I've played it for ~10 hours and will probably keep coming back for more. My best is 65 days, maybe I should try for 100? Does the difficulty ever stop increasing?

I got all the endings. I was surprised by how much easier you made it to get Republic of Virtue. I was so proud to get it on Salvage because back then I wasn't even sure if I had the right idea, and then I was crazy enough to try it and it was really hard. The new upgrades made getting The Republic of Virtue much easier, and honestly, a little bit of a let-down for me. However, getting consummate survivor was something that I did in Salvage to test my limits and it has remained the most difficult challenge of all. I'm glad to have that.

I'd love to share the few things I've noticed. Good news, the list is shorter and less serious this time! 

1. I've gotten all the secret endings, but on my stats screen, I see incorruptable on there twice, bringing the list count up to 8. Not sure what I did to cause that.

2. I want to know what the teleporting enemy's name is! Being killed by one will show on both the death screen and stats screen that you were killed by a Thopter.

3. There's a small invisible box on the main screen on the middle right from "tte" to the end. It just makes a little beep when you hover over it.

4. Viewing the key in the shop after purchasing, it has the lvl 2 tag on it even though it's sold out. I wondered if I had to have the key still to upgrade it, so I tried getting another $7 and going back without unlocking the gate just to see. It would be cool if I could unlock a secret room... filled with watchers?????

Anyways, I loved playing your game again for another new experience! It's such a cool and unique game, I keep wishing for more. I'm in agreement that an enemy catalogue would be cool, although just an encounter seems too easy for an entry. Maybe collecting enough parts of them to reassemble one? ...are they organic or mechanic? 

I also am such a sucker for easter eggs! Finding the secret endings and discovering how each elite enemy behaved was sooo cool. I keep trying things to see if there's any hidden gem for playing enough days or doing something unique. This game would be prime for an easter egg, some developer gem hidden somewhere most players would never find. 

Thank you so much for another good time! Are you planning on letting the concept end with this game? It seems like it's pretty much done with, although I hate to see it get dropped with how little popularity it has. Can I ask what your favorite game to produce has been?

Found something: crabs can be led to fly inside the shop by being on the far left when they go left, and are lined up with the shop.

Thanks so much!  I'm glad you've been enjoying it!  I'm not currently planning anything with this overall concept, but I might revisit it at some point (I hadn't planned on expanding on the first game initially either).

I will probably have to set aside some time to do some bug fixes though! it sounds like a few things fell through the cracks - I don't remember off the top of my head what the upgraded thopter was meant to be called, but I might have it in my notes somewhere (and forgot to put it in the game).

As for difficulty, it "stops" once all available spots are filled and upgraded, but that would be pretty late (and difficult) - I think like level 176 if my math is right?