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(+1)

Awesome game, not sure what my time was, something like 28 mins. It just jump-cut to the end, and yall forget to add the finished time to it, haha. Other than that, gameplay was very good, it's the right about of difficulty for a niche game. The visuals looks great, but some notes about them. Since the player starts on grass, it made sense to me the grass should be safe. I thought the spikes were roots, and I was dying from impact, or velocity damage. Once I figured out that they were spikes, it then took me additional few minutes to realize grass wasn't safe either. At that point I was able to get through the levels.

The camera jolting outwards, and twisting made the click-based system mess up on me a few times. Where I would go to click one spot the camera would zoom out or zoom back in, and cause me to die.  For zooming out, it was almost impossible to really tell where the player was, especially at the cinematic chasm part. I would of added some highlighting circle, or contrast to tell. It was like a single pixel swinging on my full monitor. As for downwards falls, like the shaft after the chasm, I would recommend leading the camera ahead of the player, and limiting downwards velocity.  OR if you want to keep the suspense, velocity, and camera, just letting the player land directly into a safe spot at the bottom letting god take the wheel.

I would definitely play this if it was a full game, you guys knocked it out of the part other than those few things! I planned to keep my review short, but since I loved it so much, I wanna to give yall some good feedback!

(+1)

oh wow, that’s some very constructive criticism, thank you so much I’m really grateful that you liked it!!

I’m aware of the player being too small when camera zooms out, I just thought I will have more time to figure out a proper solution for that, you can toggle pixel filter by pressing 8 on your keyboard :)

And as for the camera roll, yeah, I forgot to add a toggle for that too, my bad “”<:))