Thank you!!! :D
VectorAssembly
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I’m talking about the buildings on the bottom of the level that get a little bit transparent as you go behind them, that’s really neat, but, some of my enemies were behind other buildings, and they were not transparent, so, what am I saying is that it would be nice, if buildings got transparent not only when you go behind them, but also when you hover your mouse around them, because you can’t even tell the direction you are being shot from.
oh wow, that’s some very constructive criticism, thank you so much I’m really grateful that you liked it!!
I’m aware of the player being too small when camera zooms out, I just thought I will have more time to figure out a proper solution for that, you can toggle pixel filter by pressing 8 on your keyboard :)
And as for the camera roll, yeah, I forgot to add a toggle for that too, my bad “”<:))