That's some great feedback! The thought had occurred to me that the player may have the urge to immediately go explore - and I wanted players to have a chance to do that prior to picking up the sword.
The downside is without some indicator of how to get back, or something to push the player back to the cave - I can see how easy it could be to get lost or sidetracked.
I'll think about how I can address this. Thanks again!