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(+1)

I absolutely love the mechanic of the sword swing, great job! I can see it incorporated into different genres and working wonderfully.

And the sounds are amazing in this game!

One thing: when tutorial starts and the player moves around you should force the player to go exactly where you want to. I say that because even though you spawn next to the cave entrance I immediately went down to explore the open lands... just goes to show that players really are stupid 😂

(+1)

That's some great feedback! The thought had occurred to me that the player may have the urge to immediately go explore - and I wanted players to have a chance to do that prior to picking up the sword. 

The downside is without some indicator of how to get back, or something to push the player back to the cave - I can see how easy it could be to get lost or sidetracked. 

I'll think about how I can address this. Thanks again!