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Okay just double checked I think I had a documentation issue. The terminals start not hacked and only after the lights dim has one been hacked and need to be reclaimed, as when I just played it let me dehack a terminal. Were the lights out where you were trying to reclaim a terminal?

Also just pressing E is enough (again, doc issue on my part).

OK after knowing that I was able to actually beat the game (eventually god damn it's hard) I shall re-write my review:

Game is actually really fun, if frustrating to get through due to the difficulty of fighting the enemies, mostly caused by the guys spawning RIGHT BEHIND ME and immediately shooting, also the hitboxes still feel off but that's less of an issue now I know the objective. Super satisfying to beat and to start knocking out those terminals. If anything I'd recommend a mini-map showing the ship with hacked and un-hacked terminals as well as where you are to make it clearer where the player needs to go.

I realise why I thought I was de-hacking at one point earlier when I was not was because for some reason the "you got too far away" message sometimes just displays even when I'm not hacking. Weird and no clue what causes it.

Also adding on that the music change with the boss fight was a really cool touch, and the music overall is super good. So yeah really fun game, awesome submission.

Appreciate the feedback and thanks for retrying after I mentioned the documentation issue. I def want to go back and 1) make it so the spawners "wake up" before attacking and 2)  make sounds when they are near so you get warning before getting shot in the back.

It is funny because before some very late tuning the game was too easy so now I need to re-tune it the other way.