This is really ambitious and well put together. Control is really well put together, and I like the drawing spell mechanics. However I got stuck after I let the goo loose and couldn't figure out what it meant by destroy. I think some Valve style playtesting might help out, as I can tell there's a lot of effort put in here and it's also possible that maybe I'm just oblivious. All in all I liked seeing all the ambition and creativity poured into this, and am interested in seeing where this thing is supposed to go.
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The game definitely needed more playtesting, but we didn't find the time to do any unfortunately. The task list in the corner was quite a last minute thing, so I think that is certainly one of the biggest causes for confusion in the game. There isn't actually any way to check off the "Destroy" task, instead the goal is to find the schematics in the level (which unlocks the exit back at the player spawn) and to then reach the exit again.
Really appreciate the comment and we apologise for it being so unclear 😅