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Hi, this is a cool game. My team a similar concept of spreading happiness/the spread of sadness :D
I made it to level 8 so I'm pretty happy with that! I will be hearing the cries of the goobs in my dreams now xD
Would be cool to maybe have other abilities/pickups in the sky that the bird can grab and use.

I got quite a lot of lag spikes now and again, I feel like it was maybe when the red goobs are doing their pulsing thing but I'm not sure. It could also just be browser-related. 

But overall, great job on your submission :D

(+1)

Thank you for playing! I'll check your game out, love to see another approach to the idea.

Good eye, yeah, the stuttering is due to the pulsing. The way I have it setup, Godot compiles the shader each time the objects spawn. I fixed it for the clouds but didn't have time for the red pulses! It's mainly on the web version, didn't see an issue on desktop version on my machine.

Level 8 on the web build is impressive!