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This had wonderful presentation. I love the colour palette you picked, and you used it very well. The atmosphere was very sinister in a quiet way befitting of a captive situation like this. I was very determined to help this character break free, though doing so proved to be a little frustrating in Chapter 3. I'm not sure if it was intentional or not, but at times the entity seems to pull you back a bit. Which is great in concept, but a little exasperating when I get pulled into a pit or spikes. That's a very minor criticism though! Everything else about this was on point, and I loved it!

(+1)

Hmhm, it was intentional. Sort of a downside of me being on map-making in the 11th hour and not really knowing how to load the game with changes. So some challenges like the holes at the end were a little precise for the erratic tugs of day-3.