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Fly Away!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #16 | 2.556 | 3.500 |
Theme/Focus | #17 | 2.373 | 3.250 |
X Factor | #17 | 2.008 | 2.750 |
Fun/Design | #17 | 2.191 | 3.000 |
Technical | #18 | 2.008 | 2.750 |
Overall | #18 | 2.100 | 2.875 |
Music/Sound | #20 | 1.461 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
How did your team implement the focus, and optionally, the theme?
Focus: We hope to convey a certain story trough the game, in 3 chapters.
Theme: There is a little bird, which will help you "fly" from the "entity".
Team Size
Pair (2)
Will you continue work on the game after the jam?
Undecided
Which diversifiers did you use, if any? (optional)
Transcend Language
Low Color
Which parts of the game were NOT made by your team? (Including AI generated)
Font
What tools did your team use to construct the game? (optional)
Custom C++ engine
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Comments
This had wonderful presentation. I love the colour palette you picked, and you used it very well. The atmosphere was very sinister in a quiet way befitting of a captive situation like this. I was very determined to help this character break free, though doing so proved to be a little frustrating in Chapter 3. I'm not sure if it was intentional or not, but at times the entity seems to pull you back a bit. Which is great in concept, but a little exasperating when I get pulled into a pit or spikes. That's a very minor criticism though! Everything else about this was on point, and I loved it!
Hmhm, it was intentional. Sort of a downside of me being on map-making in the 11th hour and not really knowing how to load the game with changes. So some challenges like the holes at the end were a little precise for the erratic tugs of day-3.
it is an interesting game of escape, where you have to try and traverse through what feels like a prison, to make it out, it does fit with the theme of 'Make it fly'
do like a repeating cycle to show that it's a progressing story, and it was well done.
though there are a few bugs that I notice, like the screen freezing on the second attempt and being stuck on a tree when being dragged back.
but other than that, it was a good and creative idea with the theme in mind and fit well with the diversifier
It is impressive that this was done in a custom C++ engine. I like the color palette, it feels distinct and unusual, but works well for the game. The red cord effect looks very good. I like the non-literal take on the theme. I don't know if it is supposed to have music/sound? If so, it didn't play for me.
Glad you liked so much of it. ^_^
There was pitching for sound and such, but it was beyond my ability to personally record in the time restraint. We also missed a few features of the core we wanted in, so making sure we hit a finished state for the story was priority.