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Always liked the concept of games where you set up the initial state and let it simulate - this is a cool implementation of that idea!

Thanks! Initially, I was going to have it turn-based, allowing the player to perform one action per round and then simulate one step, but it was a bit slow and you missed out on seeing everything play out. I much prefer this way, but it does make the puzzles a lot more difficult because you have to predict that much further ahead.