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I played for about 4 minutes or so. I like that you made an Asteroids style game with smooth satisfying controls (they are often clunky like the original game) and focused on fast gameplay and cool powerups. I found that I was a bit confused going in, but the game was intuitive enough that I learned mostly everything I needed to on my first playthrough.

Some constructive criticism would be that after a while the gameplay feels a bit "same-ey" but that's pretty common for jam games as you're really only going after a vertical slice of what kind of game you are dreaming up. Overall satisfying simple gameplay and nice visuals.

(+1)

Thank you. We were supposed to make a prototype, I actually over-did it :-)

Eventually, I'd like to replaced this 'infinite, doomed-to-death' mode with something that actually results in victory of some sorts.

I know what you mean. I made sure to tell my players, "Hey, game is over" at 3 minutes in because that is around the time my content fizzled out, but I let them keep playing a bit longer if they wanted.