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(+1)

This was an interesting game.

I liked how it seemed like you had to catch the void when it was smaller for an easier fight? The larger ones seemed to have more enemies. That’s a nice touch.

Not sure if there’s an ending in this version, but I died so many times anyway… glad for the unlimited respawns :P

(+1)

Unfortunately that was not a feature but mere random 1-3, but my original idea was something similar to that, that the void would even grew even bigger than what it's today, but had hard time implement and would increase stress and higher chance to lose.

There is a final boss and after that you get credit. You need to research "???" to unlock the boss and fight him 3 times.

(+1)

Hmm I researched that and the screen shook but didn’t see the boss. I’ll try again later!