The controls were solid. I noticed the sounds were likely made in house which is a plus. I struggled with finding a visual or UI cue indicating I was hacking or able to hack a terminal. It did keep me playing for nearly 20 minutes. Visual feed back on the weapon would be helpful as well. I couldn't tell if was firing anything until I hit an enemy.
Viewing post in Shadows of Plato jam comments
Thanks for the feedback. yeah I needed to make it more clear the lights dimmed around hacked terminals. And I did use particles to show the weapon was firing but they probably are not distinct enough around the weapon. I ended up skipping sparks where it hit since I added the hits triggered on the enemy but clearly that was not enough feedback so I'll revisit that decision. Thank you again for playing.