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Phaneronic

30
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3
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A member registered Jul 03, 2020 · View creator page →

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(3 edits)

We're continuing development of Mushroom Moonrise. We have already created the steam store for wishlists.


https://store.steampowered.com/app/2809700/Mushroom_Moonrise/
https://discord.gg/2wygBCcx
https://phaneronic.itch.io/mushroom-moonrise

It's gross. And that's cool!

Thank you for the kind words! You got exactly the experience I was hoping to convey. A strategy game to unwind with. <3

Thanks for playing. Good news we plan to go to steam with it!

First time jammer long time designer. It learned me a lot about how to determine time cost and planning for scope. It's a direct skill I can carry on from the competition. 

The art is pleasing. The game was simple but nailed the theme. I love the aesthetic of puppetry meets photogrammetry. 

Simple effective and fun. Good job. 

Cute little game. I got stuck once I moved the box to far into a corner. 

Funny and entertaining. was there a spreading mechanic I am missing? 

Simple fun. It did compel me to try again after I completely missed the point of a cosmic horror.

Game was fun and certainly shows effort. However I wasn't really sure where the theme "it's spreading" was being presented. 

Neat aesthetic. Funny sounds. Displays the theme well. Addictive gameplay loop. Good job!

Gave the game a shot. Nice aesthetic. I see the theme represented in the colors spreading from one blob to the next. Sound was a bit loud but gameplay was tight and worked as presented.

Recognized your name from EXP's chat. Gave the game a try. I was not ready to through an existential crisis while also playing a well put together platformer.  It was the only game thus far which compelled me to complete it. Great job!

Artwork is solid. Soundscape caused me to have to mute the game as it was to loud. The concept it self is solid. 

Tried the game out it had a neat atmosphere. Really unsettling.  The gameplay didn't inspire me to try more. After getting through the first portal I fell through the world and was stuck in a loop.

It was a fun little game. Gave it a few goes. Almost lost track of time. Thanks for the entry!

The game functioned well and presented the theme in a great way. The anxiety produced by the fire spreading made for an exciting experience. 

Simple concept and worked decent. The theme of spreading is well present. 

I gave your game a play. I managed to figure out to start a game by smashing all of the buttons listed in the options page. Once in the game I managed to complete the loop for growing stuff. Unfortunately I don't see where the Spreading theme is represented. It is a good effort in the short amount of time provided. 

The art is top quality. I loved the aesthetic. The gameplay was simplistic and I couldn't make it very far due to the enemy density. Over all this game has a solid visually appeal and could make for a wonderful setting for future games. 

(1 edit)

Tried out your submission. The gameplay is pretty tight for what is here. Hit detection seem to catch me when I believed I was safe. I like the concept of maintaining a high heat while not going to hot.  Good work. Caught myself burning away time ;) Unfortunately I don't see the spreading theme on display. 

Gave the game a shot. Unfortunately every time I tried to click on the ui strange behavior happened.

Game was fun. Basic mechanics leading to a compelling gameplay. Good work!

This was fun. It had tight controls and the UI accurately presented what was needed to play. The generative levels adds a lot of replicability.  Good work!

The controls were solid. I noticed the sounds were likely made in house which is a plus.  I struggled with finding a visual or UI cue indicating I was hacking or able to hack a terminal.  It did keep  me playing for nearly 20 minutes. Visual feed back on the weapon would be helpful as well. I couldn't tell if was firing anything until I hit an enemy.  

I was going to write a full review. But my points are echoed here. The game was well thought out however the time spent on the tutorial would have likely been better used created levels that slowly built into the full experience. 

All in all you did a solid job.

My team managed to put together a complete strategy game. With Single player mode and local Versus. It features 11 different mushroom game pieces. Each with a special move. The goal is to try and spread across the game board.

All art assets were hand drawn with water colors. The font is hand drawn as well.

The sound were all recorded in house and modified with audacity.

Music was produced in house using LMMS and lofi Loops. 


https://phaneronic.itch.io/mushroom-moonrise






(1 edit)

My team managed to put together a complete strategy game. With Single player mode and local Versus. It features 11 different mushroom game pieces. Each with a special move. The goal is to try and spread across the game board.

All art assets were hand drawn with water colors. The font is hand drawn as well.

The sound were all recorded in house and modified with audacity.

Music was produced in house using LMMS and lofi Loops. 

https://phaneronic.itch.io/mushroom-moonrise

First game jam down!!