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This was a pretty cool concept. Some amount of direction is needed though. Walking around the same looking area for 15 minutes to die and do it over again was draining.

Thank you for playing, and yes I totally agree with you. I was just trying to keep it as close to the original story/concept as possible while pulling some game mechanics from other backroom games, but seeing as this is a game I guess I could make it more informative of what to do on each level.  Thanks for the feedback.