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I started typing that I felt the combat was random as well, thanks for the explanation in the other comment. It's a fun game, how did you do the ai?

A suggestion: if you have units on the borders of where you're attacking from, you could get a bonus roll

Thanks for the feedback and ideas. For the AI part; I hope Ropo answers for you, he did that part of the code.

Hi. AI is pretty simple and would be easy place to improve, but I like the current level of difficulty/unpredictability. Basicly it splits the current legalmoves into good, ok and bad moves. Then it will first play from the "goodmoves" pool if there are any, before trying the other pools.