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Movement was smooth, I had a lot of trouble finding the goo chamber, maybe an arrow that gives a general direction of where to go next would be good. I also seemed to have soft locked myself in with the goo and was unable to open the door an escape. I think some playtesting with members outside of the dev team would make it easier to identify where people get stuck because the mechanics are interesting and unique, just needed a little more coaching on how to play!

We totally agree on those points, an arrow pointing to the objective was also an idea that I wanted to add but ran out of time to do. Thanks for playing anyway!

Definitely agreed, if we hadn't finished getting the whole thing together 2 hours before the deadline we would have gotten some playtesting done, but that's on us for not prioritising our time correctly on that front haha

Thanks for playing though, and hope ya had fun!