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(I’m skipping rating this one since I couldn’t make it very far through it and I’m not sure if it was because the game was hard, because my mouse was too sensitive and you didn’t provide mouse sensitivity settings, or because I’m just bad at games that require mouse movements to be quick and precise at the same time; I’m skipping rating the FPS entries too precisely because I’m sorta bad at them.)

Since I didn’t make it very far, I think I’ll post the UI feedback and perhaps post other feedback later:

First there’s a click-here button. Then there’s the menu with the train with the doors. I tried to click on the “buttons”, then realised I was supposed to click on the doors below them. Apparently the labels were above the buttons instead of being part of them, which confused me a bit but I figured out pretty quickly.

Then I played the game. There was a HUD with symbols I’m not sure exactly what meant. Then I lost.

So I got back to the title screen, clicked on the “click here” button, and nothing happened. Apparently the game shows that button, but the button is just being shown, while the clickable buttons are the main menu buttons below it. Which is a bit of a shame because the UI looks good and fits the game, it’s just not clear at a glance what’s clickable until you actually move the mouse around and see what reacts to the mouse and what doesn’t.

I do think the UI looked pretty good, it was more an issue of the clickable areas not matching up with where it looked to me like they were, but yeah, you might want to see if you can make that click-here button either be clickable when it re-appears or have it not re-appear. And perhaps make the main menu buttons overlap with their labels (and then you probably want the doors to open when you point at their labels, but I’m guessing resizing the buttons would do that automatically, hopefully it’s something you can do without having to do a bunch of image editing).