Thank you for the feedback :D
No worries, it's not controversial at all, and it's a good talking point. It did cross our minds while making the game how locking the goblins sad state after their meters have fully filled might be perceived, however for the sake of gameplay, strategic player choice, and round progression reasons, we kept it in. Given more time to work on the gameplay systems I think implementing something to show a positive outcome for all the sad goblins of the round is a great idea! :)