This game has a lot of attention to detail, especially on the visuals and animations. The addition of 2 languages is a great game jam flex as well. I liked the general combination of mechanics that you chose.
It felt a bit like using the sword attack was a poor strategy for any occasion? At least for as far as I made it through the game. There's a lot of room for polish, like adding sounds and visuals to moments like the player levelup, and other game actions, but that would come with more time.
Great job!
In the beginning I had envisioned to make the sword the ultimate weapon, able to one shot everything in the game due to its lacking range compared to the other weapons. But ended up rounding up the numbers so anyone could choose their own playstyle and not feel obliged to use a certain meta. And I agree with you there is a lot of room to improvements maybe in the near future, I'd love to add a status UI screen, a save and load system, stuff like that, which adds a bit more of polish. Thank you for your feedback, so glad you liked it!