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(+2)

I love the casual nature of this game, which was enhanced by the background music! As well, the art works very well with what you're trying to achieve. A small balancing detail to take into account if you plan to expand on this idea further is that if you cast a net between the Hitch and another boat, you could just leave any of the boats close to the base and make the other one move in circles, allowing you to deposit the trash all the time, letting you earn money very easily. Besides this, great job! Very chill game.

Thank you for the kind words and thoughtful comments! Our Audio Engineer/Musician/QA Person: AVNDR also caught this during design and building. We decided for the Jam that it was a fun thing for someone to figure out, as you have! You're absolutely right, though; it would need to be balanced in a full release. Perhaps snapping the line at a certain distance could solve this exploit? In the meantime, enjoy cleaning those Seas, and thanks again for taking the time to play our submission! 

(+1)

Yeah, snapping the line sounds like a good idea. Maybe give the player visual feedback for when it's about to snap, so that it doesn't feel unfair. Maybe one of the upgrades could be to make the line longer? 

That's a great thought as well! Riffing off your idea, we could have some visual animation of a rope getting taught and vibrating right before snapping with sound cues to warn the player. A longer rope would also be a great upgrade if the rope snapped. We also thought it'd be cool if you could pull things towards you with it, such as the large derelict ships.